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1. Don’t do it!

Do a mind-experiment. Imagine the system you would be prototyping as you want it in the final version of the game and “play around with it”. Is it fun? Is it useful? Is it pleasant to use?
If not, skip the prototype and the game system. To paraphrase Kyle Gabler, a participant in The Experimental Gameplay project: The prototype will never be more fun/useful then what you see in your head.

See if the game system exist in other games. Check for online flash games as well as the AAA blockbusters. It’s a lot faster and cheaper to buy a game than spend days on programming a prototype.

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